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Level Design - World of Warcraft - THE BURNING CRUSADE

Level Design - World of Warcraft - THE BURNING CRUSADE
BC was the first game I work on as a developer. I took a lot of random shots of the game. During the development, our Level Design team was very new. Most of the original WoW Classic developers left Blizzard at the time. So our LD team was developing and learning how to use the editor at the same time. We didn't build a lot of grand stuff compared to what we build today. I don't normally comment on each screenshot but there is a lot of nostalgia with these pictures.

Hellfire Pennisula
Zangarmarsh
Terokkar Forrest
Nagrand
Blade's Edge Mountains
Shadowmoon Valley

I did some terrain work in this screenshot.  But mostly a large collaboration with every Level Designer on the team.  Nagrand is such a beautiful zone.

I did some terrain work in this screenshot. But mostly a large collaboration with every Level Designer on the team. Nagrand is such a beautiful zone.

The dark legion POI to the left was one of the POIs I worked on.  Nagrand was a zone where every Level Designer worked on.

The dark legion POI to the left was one of the POIs I worked on. Nagrand was a zone where every Level Designer worked on.

This road in Hellfire is the first level design work of my career.  Also the first of many hand sculpted mountains.  We don't procedural generate terrain in World of Warcraft.

This road in Hellfire is the first level design work of my career. Also the first of many hand sculpted mountains. We don't procedural generate terrain in World of Warcraft.

This Bloodelf POI, Falcon Watch, is the first town I ever created in World of Warcraft.

This Bloodelf POI, Falcon Watch, is the first town I ever created in World of Warcraft.

Zangarmarsh is still one of my favorites zones.  I placed a lot of mushrooms.  Though I didn't build this town in this SC.  I didn't some of the terrain.

Zangarmarsh is still one of my favorites zones. I placed a lot of mushrooms. Though I didn't build this town in this SC. I didn't some of the terrain.

I believe I worked on this road and did some terrain work in this SC.

I believe I worked on this road and did some terrain work in this SC.

The Bonewastes in Terokkar Forrest was my first large poi.  Every tree was hand place and tilted.

The Bonewastes in Terokkar Forrest was my first large poi. Every tree was hand place and tilted.

At the time I thought placing these floating rocks and placing trees on them was the coolest thing i've done in WoW for a very long time.

At the time I thought placing these floating rocks and placing trees on them was the coolest thing i've done in WoW for a very long time.

Terokkar Forest.  Such a cool zone.

Terokkar Forest. Such a cool zone.

When we first created Blades Edge, there was no way the programmers will let us get away with placing that many spikes everywhere.

When we first created Blades Edge, there was no way the programmers will let us get away with placing that many spikes everywhere.

Shadowmoon, it's a green retexture of Hellfire.

Shadowmoon, it's a green retexture of Hellfire.

My first time creating a massive POI which turned into  a raid.

My first time creating a massive POI which turned into a raid.

By the end of development, we were getting more use to the tools.  Our POIs were getting bigger and more bold.  We were starting to tell real stories with the stuff we were building.

By the end of development, we were getting more use to the tools. Our POIs were getting bigger and more bold. We were starting to tell real stories with the stuff we were building.